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Quantum minesweeper 1
Quantum minesweeper 1







Opening one of these mines will reveal the other mines, but will not end the game. These mines are interconnected with 2 or 2 other mines. A percentage of the mines are pre-determined to be entangled mines. The game has two main features: entangled mines and interfering tomatoes. Thus, the map transforms into a visualisation of the data and its associated noise. The 1024 tiles in our board correspond to 1 out of the 1024 shots taken on the quantum computer. We created the maps using Bernstein-Vazirani algorithm, an extension of the Deutch-Jozsa algorithm. In this project, I did sound design, video editing and animations, along with a small part of visual assets creation and backend coding. We are also bringing this project further into installations and thinking about making a Quantum Arcade by recreating more classic games with quantum concepts. It is a game me and four other teammates: Apurv, Tanvi, Hyacinth, and Shangshang developed together as a part of the IBM x Parsons Quantum Design Jam. Our map generation is done using data from a quantum algorithm to place the mines in our game. We recreated the traditional game by applying quantum concepts, such as noise and entanglement, to it. This is also the first project by the team of Studio Degen. Q-sweeper stands for quantum minesweeper.









Quantum minesweeper 1